![]() ![]() Upon exporting each building from AC, they come into Cinema 4D with their reference to the Project Origin as it was in AC. Again look out because your screen regen performance will quickly slow down to a crawl.Ĭ) Now that the model has grown, Cinema 4d becomes the first good alternative to AC. If you need to add entourage such as cars, trees, etc. AC does not handle overwhelming amounts of polygons very well. Beware that you will quickly exceed the limits of your OpenGL graphics card, ram, processor. This works to keep the model data small in AC and it is standard practice AFAIK.ī) If you need to assemble a site in AC, with the buildings dispersed among the site, for example multi-family housing, condos, etc. Understanding how to keep a Multi-Building project small and organized led me to the following conclusion:Ī) Build each building in AC separate and build the site separate. Once again I ask for help from other C4D users who can post examples, please jump right in - the water is fine and with a little MAXON soap you get a squeaky clean render. It it time to slow down and create some examples of workflow issues, speed tests realistic rendering techniques. Now that I have gotten past my need to throw together something in C4D v10. This is an extremely important factor to creativity. ![]() If you can get your entourage into practically any export format, chances are C4D will be able to import it. on a G5 dual 2GHz.Ĭinema is the king when it comes to import/export. All of this thrown together within 30 minutes, the render took 2 hrs. Tree entourage by xFrog, a snowy hillside from an example file on the internet, sky effect built into C4D, building from an ArchiCAD training file I use at the aBPa office in San Diego. I'll start the thread with a quick example scene I assembled with bits and parts laying around on my hard drive. News is that Nemecheck is or will soon own GraphiSoft and ArchiCAD. Nemechek is the parent company of Maxon and the C4D suite. If this is your first introduction to C4D, trust me it won't be your last. Not everything is perfect and there are currently a few kinks in the plug-in, but I will get into explaining that later. There are many existing architectural users of this fine piece of software and I call upon them to post recent examples of (WIP) work in progress and final renders. No need to butt in with examples from other software programs, it is more interesting to just fully explore a single package - which in this thread is Cinema 4D. Better yet, I enjoy when others kick in their experiences with the subject software. I enjoy the fact that so many views happen within the threads. I work with the software and post my experiences in threads like this at the Talk. These programs make for a terrific pair, ease of use, mature feature sets, speed and wonderful workflow.įor several months I have been putting other software packages through my personal learning curve and user testing. They have also released a plug-in for ArchiCAD 10. Then save.Maxon has recently upgraded their flagship product, Cinema 4D to version 10. Select the blue/inverted line polygons and go to Functions/Reverse Normals or Functions/Mesh/Reverse Normals. ![]() This helps to see when you have a material on your object. You can also turn on the Normals from the Viewer Options and the lines will show which way the normals are facing. Polygons that are a tinge yellow are facing the correct way. If you have colored materials on your object it may be tough to tell, but if you select your object, then switch to polygon select mode, polygons that are more blue are reversed. It is best to fix in c4d for best results. You can use the Draw Backfaces option to force Element to render those reversed polygons, and use the Auto Normals options and that can help a bit. However even with those fixes, the lighting on the model still may not react quite as desired. If normals are flipped the incorrect way, geometry in Element will appear to be invisible. There are two important reasons why you want all normals on an object to be pointing the correct way. Normals determine which way geometry faces react to light. ![]()
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